fredag 29 april 2011

Reaching forward

I tried to find properties/props for our booth and for all the team members in Abstract Reality.
It has been both easy and difficult. The real challenge was to find good items which are cheap and not to schlock.

I got a deal with a badge company and hopefully also an money deal. The school could not provide us with money for the badges and no company could afford to sponsor us, so the best deal that I could get for the team was from a company who promised to lower the price for a decent cost. My contact person at that company should send a report on the price real soon.

We in Abstract Reality want to have our own t-shirts and I found a good deal from one company. But I can´t order any right now because we need to wait for the school to give us the "game" sign that we need to have printed on our t-shirts.

Hats. We all want hats. Cool hats, awesome hats, Russian hats, American hats....hats hats hats.
I don’t know how many days gone by to just trying to find a decent price for good and awesome Russian and American hats that is not to expensive for a student wallet. We want a special kind of hats so that makes my quest for hats more complicated and more challenging.

The best price for Russian hats that I could find was between 250-400 Swedish crowns. American hats could be a little cheaper mostly because we couldn´t find one of the hat types that we wanted, so the next best thing is cowboy hats ;) But if the Swedish Armed Forces could provide us with one of their air force hats then our problem could be solved. Hopefully. You can never be sure.

Anyway. Me and Jerker works hard on getting an awsome booth for our team. The last artifacts and orders are ready.

tisdag 12 april 2011

Week 15, Tuesday

Alright, there have been some changes since last week.
But let us take it step by step.

Yesterday (Monday) was an interesting day. I searched for different sponsors who could give us free badges to our game. It was a bit of a challenge. Plenty of companies told me that they got these requests everyday and that they nowadays have policies which says that they won’t give away any badges anymore. But I got a fair deal from one of the companies and I hope that the school can provide us with some money for it.
My next mission will be to promote our idea about the badges to our teachers and school and hopefully get some financial support.


We had a meeting with all the leads today (Tuesday) and it went.... well, what can I say? There were some discussions and arguments, but I believe that everyone will feel alright in the end. 
Let’s make a long story short. We have had two people being responsible for the role as the producer. One focused on the programmers, and the other one focused on the graphics/artists. I have been one of the co-producers and shared that responsibility with another person. So the main topics on today’s meeting involved discussions about the booth, and about letting me be the only producer and let the other person continuously focus on his main responsibility as a great lead artist.
...and by making a long story short, I am now the producer instead of co-producer.
I feel the need to attach a picture from the internet to explain about how plenty of people probably see each other in the/a work pyramid.
Note: this does not reflect on my opinion. I just thought that the picture was funny.

That is all for now. Thanks for reading my blog.

fredag 8 april 2011

Week 14

My work this past two weeks has basically involved plenty of work with Slingshot´s booth and props. We got our first feedback on our booth draft today, and we had a lot of positive feedback. Me and the other co-producer named Jerker will only make some small changes in the booth, for example color and small details.
I have basically been writing down all the props and calculate on all the expenses that we will have in our booth, and to see so that we wont cross our budget limit.

I have been involved with a lot of discussions about our game and the development of our game with almost everyone in the group. I realize that a lot of time goes by just to talk about all the problems, feelings and ideas about the game and listen to what everyone has to say. But it is in a good kind of way. It makes it easier for me to handle situations and think of better solutions to problems.

This has also been the week when we started to come up with a trailer for our game. We are now in the development phase. I have been involved in arranging meetings and talking about our trailer and throwing out ideas, so we are now in the progress phrase, or at least letting our trailer artist work with the idea´s we came up with.

I have also been writing on a big report about our game. The report can be used as a template for the designer to look at because it contained information based on the core mechanics, levels and structure.

I know that I have had some problems in making everyone work as much as they should do. But I also feel that everyone has their own responsibility, I can´t nag about the work that has to be done 3-5 times a day, or am I wrong? I should perhaps change my strategy a bit. hmm...

I will be working on our development blog as soon as possible (or as soon as guidelines will be up on the web)

.... and that is all for now. Thank you for reading my blog.


This picture was made by Jerker Gullbrand and gives a brief look on how our booth will look like. There will be some changes. We will go back to my idea about having four small tv screens in both booths, so there will be a total of 8 screens. We changed the idea because of the fact that the programmers will programme so that every player will have their own screen. 

torsdag 7 april 2011

Welcome

Hello!

Welcome to my blog. This blog will focus on my work as a co-producer in the upcoming spacershooter game called "Slingshot".

Feel free to look around and explore the development of my work as a co-producer for the game Slingshot.